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Sims apartment life review
Sims apartment life review










sims apartment life review

The target can be a total stranger or your best friend either way, they'll be able to start casting spells immediately.

sims apartment life review

Simply study magic until you get a particular spell, and you can then cast it to immediately turn the target into a witch. Once you have one controllable witch, spreading your magical abilities is extremely easy. A pure neutral witch is simply called "witch," whereas a purely evil one is something like "indescribably evil." It's rather fun to pick up the phone and call up "Pyro Falkon the Arrogant Mean Warlock." Ha! He'll gain a title that changes based on his alignment. Your Sim's name will permanently change as a result of being a witch. Congratulations, you're no longer a non-magical Sim (Smuggle)! She'll also place a spell book and a cauldron in your inventory. Hit that, and the witch will immediately grant you magical abilities without anymore fuss. You know, whatever it takes.Įventually around +75/+25 for the relationship score, a simple pie menu option will be "Teach me the ways of the Light" or "Teach me the path of the Dark," depending on the witch's alignment. Call 'em up, invite 'em over for dinner, or if you're so inclined, get them Woo Hooing like there's no tomorrow. Once you know a witch at all, you simply must befriend them like any other Sim in the game. Again though, don't fret if you want your Sim to be good and all you see are evil witches, because you'll be able to change out relatively easily. In my game, there were a total of three evil witches and two good witches running around the neighborhood, but your mileage may vary.

sims apartment life review

It doesn't matter in the long-run which witch you encounter, because you can train your Sim out of that alignment. They give off a green aura that you might mistake for stinkiness as well!

#Sims apartment life review skin

Evil witches have black dresses, black hats, and a forest green skin tone. Good witches (we'll discuss alignment in a second) wear white robes and have white pointed hats, and give off a blue glow when they walk as well as having gold freckles on their faces. (Specifically, the game states that she pops up more often on a "busy lot.") This, as you might recall from Nightlife, is similar to vampires you're not limited to just the night, thankfully. The game implies that visiting the same community lot many times, especially one with a large building on it, increases the chances that a witch will randomly appear to interact with. To get your first controllable witch, you need to visit a bunch of community lots. Like with vampires and werewolves, the process of initially becoming a witch will be a bit of a pain, but propagating magic is a relatively simple affair. Magic is far better streamlined this time around, fitting better into the idea of The Sims, and being a much easier set of abilities to deal with. Its magic abilities practically broke the game, and the magical backfires from miscast spells would be arguably devastating for the lots and families. Back in Sims 1, the final expansion was Makin' Magic.












Sims apartment life review